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Community HUD Fixes by i CriticalFlaw

Bug fixes and minor visual improvements to the default Team Fortress 2 HUD.
Steam Workshop · TF2 Community Fix-Up Pack · GameBanana · comfig huds · TF2HUDS


Notables Fixes

  • Added back the passive attributes text to the Loadout screen.
  • Added minmode UI for Capture the Flag, Player Destruction, PASS Time and Arena Hybrid game-modes.
  • Added missing font definitions to the client scheme.
  • Fixed Backpack screen header not displaying correctly when applying a tool.
  • Fixed Scout and Soldier labels not changing color when hovered over on the Class Selection screen.
  • Fixed black bars appearing on skinned weapon panels in higher resolutions.
  • Fixed certain item meters missing their labels while in minmode.
  • Fixed console errors relating to missing files.
  • Fixed control point countdown when playing Arena in minmode.
  • Fixed cutoffs appearing on the ammo counter when playing on Linux.
  • Fixed inconsistent size and placement of item meters and counters.
  • Fixed incorrect pickup icons being used for pl_selbyen.
  • Fixed item containers appearing misaligned on the Loadout Quickswitch panel.
  • Fixed item tooltips breaking after viewing newer items in the Armory.
  • Fixed main menu screen header appearing too high.
  • Fixed multiple cases of overlapping HUD elements, including…
  • Disguise panel over killstreak and spell counters.
  • MvM cash counter over the killstreak counter in minmode.
  • Promotional Codes button over the MOTD panel.
  • Stopwatch over the player list in competitive spectator mode.
  • Thermal Thruster meter over the MvM canteen counter.
  • Achievement tracker over the mini-sentry panel.
  • Match score over the matchmaking panel on the match summary screen.
  • Tournament setup and Replay reminder over the match HUD.
  • Target ID killstreak icon overlapping the killstreak value in minmode.
  • Various elements on the MvM scoreboard when playing on large waves.
  • Fixed positions of medal icons in the Competitive match history menu.
  • Fixed the 3D player model not displaying correctly on the scoreboard after refreshing the HUD.
  • Fixed the Tournament Setup panel not using localized text.
  • Fixed tooltips getting cutoff by the footer on the Item Selection screen.
  • Improvements to the Mann vs. Machine UI.
  • Wave number not appearing while in minmode.
  • Upgrade panel boxes and text appearing cutoff.
  • Reward item panel cutoff for right most player.
  • Improvements to the Tournament Spectator.
  • Removed the “unknown” label appearing when viewing player items in competitive spectator mode.
  • Removed unused “style” and “paint” labels seen when previewing map stamps.
  • Updated the Replay page header and footer to match other main menu screens.

Quality of Life Changes

  • Added a menu for toggling the crosshair, speedometer, damage numbers, transparent viewmodels and more.
  • Added buttons for changing team colors on the Loadout screen.
  • Added casual and competitive stats to the main menu.
  • Added damage numbers near the player model.
  • Added navigation shortcut keys (A,D,Q) for multiple menu screens.
  • Added player icons to the voice chat.
  • Enabled the ability to manipulate the player model on the Loadout screen.
  • Expanded the match HUD player list to accomodate large teams.
  • High quaility item images, loading screen background and game logo.
  • Increased font size for engine panels; console, server browser etc.

Acknowledgements

This mod is made possible thanks to many community contributes, all of who are listed here.

Tags:  default

Features

HUD Crosshairs
Minmode Toggle
Custom Materials
Easy Customization

Gamemodes

Tournament
Competitive
Arena
Attack/Defend
Capture the Flag
Control Point
Halloween
King of the Hill
Mannpower
Mann vs. Machine
PASS Time
Payload
Payload Race
Player Destruction
Robot Destruction
Special Delivery
Territorial Control