Accuracy recovery time is now set to be 66% slower than firing rate, rather than being a fixed 1.25 seconds. Accuracy recovery time cannot be higher than the old fixed value, though.
Effectively, this means you can exchange lower ideal DPS for better accuracy / guaranteed DPS by tap firing guns like the Pistol and Revolver.
The Ambassador is now always accurate upon firing (still has the same 1 second cooldown for headshots)
Miniguns are now guaranteed to fire at least one pellet with perfect accuracy
Spread is now based upon a real Gaussian distribution (circular). This will improve evenness of pellet distribution.
Testing changes to ping measurement
Fixes
Fixed explosion trace leniency not working
Fixed issues with team status HUD class ordering in competitive modes
Fixed issues with game end in match emulation modes
Fixed map not changing in match emulation modes
Fixed respawn on switch being blocked during pre-game
Fixed spawn doors not being locked during pre-round
Added spawn point order is now dependent on class
Fixed round / game intro only using the Casual variant
Fixed tf_weapon_criticals not visibly changing in competitive modes (to prevent confusion for those who check the cvar)
Fixed game starting too early in match emulation modes