Fixed damage falloff not reaching the 102.4 unit tail-end due to a bug in how disabling random spread was implemented
Added respawn feature during the first 7 seconds after spawning. By pressing your Interact key during this time, you will respawn. This allows players to switch spawn rooms, and switch loadouts / class without a resupply cabinet.
If you leave the spawn room, you will no longer be able to use this feature.
Fixed being under the effects of Bonk causing the player to take push force from damage in cases where it shouldn’t apply
Fixes
Fixed teams not auto-readying when there was 6 players on each team in match emulation mode