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Quick ping feature improvements:
- Ping no longer labels various world entities
- Ping labels payload cart properly for pushers/blockers
- Ping no longer works on disguised enemy spies
- Ping now only lasts for 4 seconds in comp
- Ping now fades out faster if you are looking at it
- Ping transparency reduced
- Fixed ping not working for some players
- Fixed ping showing up on match summary stage
- Fixed alignment issues on pings
- Reduced the size of pings in comp
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Enabled third person spectating in competitive modes
- Visibility of players and other objects is blocked based upon the view of the player you are spectating
- In the future, we will enable fly cam spectating based upon the shared vision of your team, and improve the accuracy of vision around corners/behind walls so as to not leak any information while in a competitive match.
- We are aware this still gives an advantage. However, we would like to experiment with dead players contributing to strategy/planning in competitive modes.
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Experimental Soda Popper changes:
- Damage to fill Hype reduced from 400 to 160
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Experimental Sandman changes:
- Critical baseballs from a moonshot boost no longer give a free ball upon hitting another moonshot
- No random critical hits
- Fixed crit boost on Sandman lingering upon respawn in some cases
- In Mann vs. Machine, the Sandman will now be able to stun both robots and players
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Experimental Wrap Assassin changes:
- No recharge time bonus
- Gains recharge based on bleed damage dealt
- Recharge gained from one second of bleed: 0.25 seconds
- No random critical hits
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Experimental Righteous Bison changes:
- Projectile moves slower through enemies
- Deals damage every 100ms, rather than 25ms
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Experimental Spy changes:
- Decloak attack delay reduced from 2 seconds to 1.4 seconds. For knives it is further reduced down to 0.9 seconds
- Note that decloak time remains at 2 seconds. So you will be able to attack slightly before becoming fully visible.
- Cloak time reduced from 1 second to 0.7 seconds
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Experimental L’Etranger changes:
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Experimental Diamondback changes:
- Crits now have falloff
- This isn’t a very desirable nerf, as Spy still needs to get up close and personal to earn the crits, but before we can do a better rework of the weapon, this temporary nerf should suffice to make it tolerable to players.